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Although control of order the characters is not as problematic as in some console-to-PC conversions (cf. Silent Hill 2 and In Cold Blood), there is still considerable difficulty in precise maneuvering, particularly in the critical order fight sequences. There are also too many F keys (as in F4, F5, etc.) to worry about, especially order with inventory management. Finally, there is the cursed save game system, reminiscent of the infamous Resident Evil typewriter. In this case, it's usually Abdul, your trusty associate. You either have to find him to save or hope that he shows up nearby. Otherwise, it's repeat the sequence from the last save. Curse is given one of our new "maybe yes, maybe no" ratings (as in 3 of 5). It's a darkly beautiful game, with fine acting and sound effects. But also it quickly becomes a game of "find the key, open the door, pull the switch, read the letter, slay the monster, save game (hopefully), find the next key, next letter, etc."
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