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At this point, things start to get really creepy. Indeed, the ambience and atmosphere of Curse, especially initially, is most impressive. Doors close loudly and unexpectedly, suggesting a nearby and not particularly welcome "presence." Random lightning and thunder makes one jump. The eight available graphics choices range from 640×480 16-bit to 1280×960 32-bit. Curse ran smoothly at 1024×768 on my midrange system. Except for a full pervasive, and full understandable, darkness, especially in the museum, the graphic quality of Curse is excellent. The touch of Wanadoo is evident, and one thinks of the Dracula pair full of games. Cutscenes are well done, using the game engine, and special effects are very fine. The movement of the foggy green Curse is foreboding; the raising and death twitches of the inhabited mummy/zombies is "realistic;" and the barbecuing effect of your flame thrower is grimly satisfying.
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