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kelly, anchor, hex, wars, whiptail, biscuits, lard biscuit, calories, fps, bioware, good reviews, reville, betrayal, gc, rent, monkey, 2d, dead on the money, out, family guy no fat chicks tshirts, gb, health & fitness, court, riven, Further, the missions get tougher and black isle tougher, further black isle complicating the save-game anomaly. Goon Squad Goes Postal in Haiti Regardless of all the fancy claims, Gangland black isle is primarily a real-time strategy game. You add new units, acquire and build up new bases (stores), defend territory, carry on conquests. There are some skill-building factors and NPC conversations that occur, and, I suppose, one might think of simulation characteristics. But it's really an RTS game, with a few fancy overlays. Unfortunately, it's also not a very good RTS game. Most of what we've come to associate with this genre, in terms of gameplay factors, is either missing or done badly. Primary concern is with the AI (artificial intelligence) of NPCs, both your bad guys and the other thugs. In spite of commands given, you never know what your sociopathic colleagues will do. They're inclined sometimes to passively sit while shot, and at other times will wildly open fire in benign situations, bringing all kinds of accompanying havoc upon you and them.
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It's now time for dinner (trying out the dead on the money meatballs), and you decide to save your game manually, since you've not noticed any automatic save points along the way. Esc fails to bring up dead on the money a save option. Well, then, it must be F5 for a quick save. No, that isn't available either. Plunging into the grey-on-grey manual, and calling up the readme, you're dead on the money appalled to discover that the only save available, at least as of the time of this writing, is automatic—at the end of a mission! Well, let me tell you, I had to "go back to Mama" a lot. The first of 16 missions took me five hours, due, mostly, to the lack of midmission save. There are sequential goals/objectives that need to be completed within the mission. Given the nature of the game, a lot of things can go wrong with your plans, and if they do in a fatal fashion, you're back to square one!
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