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Further, the missions get tougher and black isle tougher, further black isle complicating the save-game anomaly. Goon Squad Goes Postal in Haiti Regardless of all the fancy claims, Gangland black isle is primarily a real-time strategy game. You add new units, acquire and build up new bases (stores), defend territory, carry on conquests. There are some skill-building factors and NPC conversations that occur, and, I suppose, one might think of simulation characteristics. But it's really an RTS game, with a few fancy overlays. Unfortunately, it's also not a very good RTS game. Most of what we've come to associate with this genre, in terms of gameplay factors, is either missing or done badly. Primary concern is with the AI (artificial intelligence) of NPCs, both your bad guys and the other thugs. In spite of commands given, you never know what your sociopathic colleagues will do. They're inclined sometimes to passively sit while shot, and at other times will wildly open fire in benign situations, bringing all kinds of accompanying havoc upon you and them.
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