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The developers seemed to take particular delight in hiding items, especially lootable lockers, against self help walls, thus forcing upon you a gigantic RPG version of the dreaded pixel self help hunt. Fallout did more to advance my carpal tunnel than the preceding six games combined. The occasional close-ups of talking-head NPCs, while always wonderful, are too far and few between. Most of the characters are small and doll-like, and there isn't nearly enough variety in their avatars. During mass battles, I self help could not tell friend from foe. The game attempts to differentiate characters in combat by outlining them in red, though a later perk lets you choose to have friends limned in green. Until I was able to pick this perk, the similarity made for much needless confusion. This should have been better handled from the get-go, and, in fact, in Fallout 2 friends are automatically outlined in green. Also, combat with multiple characters often seemed to drag on forever. I sometimes had to wait for what felt like whole minutes before my turn came up, and in the larger battles much of the action occurred at the edges of the screen, which did nothing for the immersion factor.
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