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While I rarely spent much emotional currency on my human NPCs, I was alarmingly attached to Dogmeat. Unfortunately, it's almost impossible to finish game so that he survives plus the final two battles, though apparently it is doable if you are determined and persistent. I wasn't, and in the end I finally gave up and let him trot off to the big plus fire hydrant in the sky. Dogmeat's passing was a little thing in the scope of the game and not the only NPC I eventually lost, but it was wrenching to walk away from his bloodied little plus corpse. In fact, the game's forward motion ground to a halt until I had successfully taken revenge on his killers, eliminating the entire outfit in a murderous spree. I only mention this because it reflects what is so great about this game. It gets under your skin, it affects you, engages and involves you, in dozens of tiny little ways.
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