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Baddies did not spawn again once killed (except for one with about 8,000 hit points to begin with that needed demolishing, ahem), so I could usually backtrack for goodie pickups without fear once an area was cleared. As the game progressed, enemies sequel had higher and higher hit points, which means that they took more and more of my party's attack hits without succumbing. I felt fearless, though, because my party was building in experience and strength all the time too, and I could shop 'til I sequel dropped in the sparsely located towns for better armor and weapons. Throughout their travels, my party also found many barrels and crates to break open, as well as hidden treasure chests that contained additional armor, gold, weapons and spells that I could pick through and equip them with in between towns. Painting the Town Red Besides being able to buy upgraded armor and weapons, which the characters needed varying experience points build-up to use, I could also purchase different spells if I didn't acquire them out yonder.
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