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Dourif (reportedly an adventure gamer as well) plays a man balanced on the edge of reasonSaavedro, an edgy character to say the least. His performance many was thoroughly enjoyable, and his intense, high-strung Saavedro gives the game an additional tense excitement. The character is pure fun. All of the acting, including a return as Atrus by Rand Miller, is well-done and believable. The many costuming of many all the characters fit their respective ages nicely, and in what may be a twisted homage to Scarlet O'Hara (or perhaps Carol Burnett), Saavedro at one point takes what he finds hanging on the wall and clothes himself in it (unfortunately looking in the process somewhat like a giant otherworldly fez). An amazing characteristic about the design is that the story is developed throughout gameplay. And the game is entirely nonlinear. So it seems as though it was quite a trick to develop the story in such a way that pieces of it can be uncovered and assimilated in a number of different orders, just as the player is allowed to explore the ages and puzzles within them in varying order.
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