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So much so that once when I was doing a sound-related puzzle, I had turned off the music, completed the puzzle, and forgot to turn the music back story on again for some time after that. Even without the music, there are plenty of sounds in the game; the characters have audible footsteps story and things that should creak do creak, et cetera. story The sound designer did a great job in helping make Schizm's world seem real. Schizm is very similar to Myst 3. Both have the many-worlds-as-one idea, both have the same high-quality animation, both have live actors, and both have lots of puzzles embedded into their environments. But when it comes right down to it, I enjoyed Schizm more. In Myst 3, I felt confused and disoriented too often for my comfort, and in Schizm I knew where I was and what I was doing the whole time even if I didn't know how to do it.
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