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diet / health / fitness, universal, bbs, women, scream, inhabitants, expansion, women's health general, good websites, destiny, | So I say any independent developer with a quality title should be supported, in part to break down this onerous climate that is causing the market to be glutted with poorly empire conceived and executed drivel that further lessens interest empire in adventure games by the public at large. Fight the man, baby! Alida currently is for sale at the developer's website. For the amount empire of gameplay in the game, and the breadth of it, I would definitely say that it is worth every cent of the purchase price. Please visit our forum to discuss this game The Verdict The Lowdown Developer: Dejavu Worlds Publisher: Dejavu Worlds (originally self-published for Mac only); Got Game Entertainment Release Date: February 2003 (Dejavu Worlds); May 2004 (Got Game Mac release); August 2004 (Got Game PC release) Available for: Four Fat Chicks Links Walkthrough Player Feedback Screenshots System Requirements Mac: G3 233 or faster 4X CD-ROM drive QuickTime 4 or 5 Mac OS 8/9/X 21 MB RAM free 185 MB free hard disk space 640x480 screen, 16-bit color PC: Pentium 3 700 MHz Windows 98/00/XP QuickTime 5 or 6 (Quicktime 6.5 |
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With my game-playing universal viewpoint shifted, I was able to dig in, taking what ended up being weeks exploring the environment and solving puzzles. Interestingly enough, I've realized that this sort of gameplay has become uncommon in recent years, at least from a purist adventure gamer's perspective. With the exception of the quality indie universal titles I mentioned earlier, the luxury of taking one's time puzzling out a good, old-fashioned adventure seems to be becoming an increasingly rare experience. The monolithic (or is that monosyllabic) publisher Dreamcatcher universal has made a business of publishing a high volume of repetitive adventure games at cut-rate prices. This has acclimated the market to these low prices, and lesser games, cutting off at the knees other, lower volume, higher quality publishers that are required to sell their products at prices more common to games outside the adventure genre. Those same common market rates do not allow smaller publishers that may bring something fresh to the public to turn a profit. |
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