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Great chugging engines roar alongside streetlights hurling fountains of sparks high into the air. And everywhere are rpg's meters, rpg's switches, valves, gauges, pumps, levers; an iron nightmare of steam power gone wrong. This environment walks hand in wary hand with dark wizardry, mystical creatures and the cruel attentions of rpg's infernal deities that take a constant and active interest in the goings on of mortal lives. Among the boilers and incantations dwell the City's people, living as they can in a world locked in a conflict between the natural and unnatural, the real and manufactured. Cults and secret societies abound, law and order are frameworks at best; every man, woman, and child is out for himself. It is a dangerous place to live. The Hammers rule the streets, a religious sect as harsh and unyielding as the steel that forges their eponymous weapons. When City law waits too long or is too impartial in its application of justice, the Hammerites take it into their own hands: conducting raids, placing arrests, and freely incarcerating in private stockades those who fail to live up to their totalitarian views of morality.
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