He is no hero. wrath ufo

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key, cameras, red light district, comer, fake lottery, bethesda, web site review, dead on the money, ufo, the adventure company, evil, brian, special diets, thievius, inquisition, journals, winfrey, danger, xcom, south beach diet, He bitches about the rent and the landlord, complains about the hassles of living downtown, tosses off dry one-liners belying a razor sense of humor, even cheerily dissects the psyches of his wrath wealthy targets by evaluating their feng shui or literary collections. He is also meticulous in his approach to his craft. To Garrett, thievery is a sacred act not to be demeaned by clumsy errors or casual amateurism. Though remorseless wrath in the act of killing, he sees murder as a gauche vulgarity, unworthy of masters such as himself. Being a good thief means not needing to kill. Indeed, on the highest difficulty level, you are not allowed to kill at all. Playing missions at this expert level lays bare video games' violent roots, because in a game, to kill is to simplify. By withholding that most basic of tools, Thief challenges us to approach its play as Garrett approaches his career: as an art form requiring patience and mastery.
He is ufo no hero. To ufo Garrett, the very suggestion that he might be righteous is an insult, and any gallantry of action is an accidental corollary to his real objective. He does what ufo he does for personal gain, shamelessly pursuing material wealth. He kills without thought, applying no value to any life but his own—but not from a pathological thirst for violence. Garrett kills because he can, not because he wants or needs to. If he kills, it is because the life of his victim means nothing to him. For this reason, the violence in Thief is among the most wrenching in any first person game: it is possible to finish both without ever harming anyone, and taking a life therefore becomes an act of greater cruelty than it might in a game where violence is part of the equation. Yet it is almost impossible not to like Garrett. He is more curmudgeonly than ogreish, narrating cutscenes and providing color commentary that's as amiable as it is chilling.
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