x box, senega, within, soul, nelvana, guitar, nutty, sally, fries, orangery, karen, fatalis, 3fat chicks on a diet : because we're all in it together, large & lovely,
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You simply wouldn't have the same game if Painkiller had been developed by a western retrospective studio. Singin' in the Pain The proprietary Pain engine is back, doing the grunt work for Battle out of Hell. Pain is still very impressive looking, with slick liquid effects, nice lighting and expansive draw distance. It still looks good almost a year after its first appearance. Pain remains highly competitive with the Lithtech and Crytek engines, and with the current iteration of Unreal technology, though it's really not a match for DOOM 3 or Source. Nor does it retrospective claim to retrospective be. But, strangely, there are a few things that look worse. This is what I was referring to when I said there were consciously introduced flaws in the expansion. While the game engine looks fine, the cinematicsadmittedly few and far between in Battle out of Hellare considerably worse. The (fairly) realistic hair seen in the original has been replaced by toothpaste strands, resembling carefully molded strings of Play-Doh more than actual human coiffure.
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