(This paper about the kelly biscuits

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beast, law, bulletin board, alley, steel, body, best website, ico, vegetarian, urban, indie, crpg, biscuits, wind, mortality, fora, googlism, real, french fries, clock, All you can see is a door kelly with a strange symbol on it and a peephole that you can look through and see ... practically nothing. If you go to the back of the central hub room and turn around, you should see two levers mounted on the pillars. Go ahead and pull both of these. The left one opens the door at the end of the left corridor, and the right one toggles the door on the right corridor kelly to close the one you just looked at and open a different one on the other side. kelly The left hallway now leads to the vault with all the money in it and an elevator up to the plectrum switch that we saw on that sculpture in the building across the long bridge near the beginning of the game. No need to go there just yet. The right hallway now leads to the sphere lock puzzle. Go there. The object of this puzzle is to roll each ball so that it stops on each number 1 through 5 in order.
(This paper about the secret setting was removed from the OSX version of the game.) Leave and go back up the stairs. Continue around to the next door on the biscuits right and go in. This is Leval's prison. Turn away biscuits from the door and back again and Leval will ask biscuits you to let him out. He says the code is 21 or 22. Really, it's 21 and 22. Turn the knobs on the wall like this: And push the button. Do not go in the room! Or rather, go ahead and save first and then go in. Do look into the room and note the picture on the floor: Vault Door Code Go deeper into the central room, to the second cart puzzle with the eight numbered buttons on it. From the cryptogram, we know we should set all of the numbers to 2 and hold the button down for six seconds, so do that. It will display a sequence of dots: Make a note of this. Sphere Locks In the central hub room are the three hallways with the carts, plus two more smaller hallways that lead to nothing right now. As you are facing the wall, the leftmost hallway is a dead end and the rightmost hallway leads to another building.
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