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An onscreen compass with health bar, danger meter (guards coming close) and action books icons books helps to guide you. Further, you are allowed a range of two to four saves per mission, depending on selected level of difficulty, which selection can be altered at the beginning of each mission. Thank you, developers! "Once out of the Camp, You're on Your Own" MacDonald The graphical renderings of the PC version may books seem dated to somecertainly not up to the level of the Unreal II or even Quake 3 engine, for example. There's a move on now to be ultrarealistic with water effects and facial features. TGE is not in the forefront of this technology. Yet I found the depictions of the varied settings fully satisfactory. The camp, farms and other arenas for your activities look as they should look. Character modeling, except for McQueen's Hilts, is generic.
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