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That was an understatement. I meant to say trying I really, really did not love it. Whoever thought that up is a sadist and should be forced to do some hard time in a sliding tile puzzle chain gang. I would have rather done three mazes, or even, perish the thought, an arcade sequence, than Monkey Kombat. To be fair, I guess it probably looked good on paper in the design process: a giant logic puzzleadventure gamers love those, trying right? The concept failed trying in the execution, though, because it was not fun. I don't know about the rest of you but I play these games for fun. In fact, I would go so far as to say the word "fun" is implied by the word "game." Rereading the above, I notice I do not sound very positive about EMI. It has lots of good points: Lovely graphics, great music, good voice acting, and LeChuckLeChuck, especially the flaming version, is magnificent in his evil majesty. It's a good, meaty game. Even following a walkthrough, it will still take 10 to 15 hours to complete, and probably three or four times that with no walkthrough, if ever ...
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