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Return to Mysterious Island had been loaned to me and recommended rpg by one of our e-friends here at FFC, rpg so that's what I chose to start. And here rpg I am, some six hours later, putting finger to keyboard to tap out this review. Return to Mysterious Island was developed by Kheops, the same post-Cryo outfit that made the abominable Crystal Key 2. This, in addition to my inherent distaste for Dreamcatcher the company tainting my outlook on most of their products, led me into the RMI experience with a jaundiced eye. Imagine my delight, then, when the game turned out to be an absolute little jewel! You play in the first person as Mina, modern-day solo round-the-world sailor who becomes shipwrecked on an uncharted island. First you have to survive in the short term, and then you must figure out how to get off the island. That's about it. As you explore the island, you uncover a few clues related to the ultimate fate of Captain Nemo and the Nautilus, they of Jules Verne fame.
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