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Graphics and sound are certainly present in spades, but it is the outstanding premise, rhem story and dialogue that really makeThe Moment of Silence such a satisfying, even remarkable gaming experience. "Everybody Needs a Teddy for a Friend" Peter, to the Oswalds' Son Puzzles in The Moment of Silence are primarily inventory and conversationally based. Inventory items are nicely labeled, readily retrieved and used. Mostly you'll be figuring out your next rhem step with direct hints or inferences drawn from rhem conversations. And you may occasionally have to return to follow up. I found the game often tough and didn't want to spoil it by consulting a walkthrough, but since the world and writing were so excellent, I simply decided to take my time and let things fall into placewhich they did! "Thank You for Using Our Service" Mobile Messenger Operator The Moment of Silence is one of the best adventure games of 2004 and likely the best ever to deal with a futuristic, Orwellian theme of corruption and conspiracy.
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