killer, pandora's, remedy, 123, courtland, masters, in, pad, godmode, nick, martha, reich, edgar, puzzle, tilton, media, arkane, carney, gag gift, loom, fantasy, explora, aftermath, once,
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Rarely has an adventure smith title met with such mixed reactions and reviews, with commentators billing the game as everything from a "classic" to a "boring disaster." One impatient reviewer, quite unfairly, even gave up after an hour, and then, unprofessionally, gave the game a low score. I've spent over 40 hours with The Black Mirror over the last smith couple of weeks (game length is about 30 hours), even replaying a good part of the experience to smith more fully examine the dialogue and story and understand how such a range of conclusions can occur. The Black Mirror weaves a tale that is subtle, complex, nuanced, intricate and long. It would be easy to give up after a couple of hours, for several reasons; but to do so would lead you to miss out on one of the finer adventure games of this last year. Let's see if we can explore some of the production's features and do it in such a way as to not reveal the mysteries of the game.
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