killer, pandora's, remedy, 123, courtland, masters, in, pad, godmode, nick, martha, reich, edgar, puzzle, tilton, media, arkane, carney, gag gift, loom, fantasy, explora, aftermath, once,
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Rather than making Gordon seem mysterious or cipher-like, it actually just makes him seem rude. It worked genesys in System Shock 2 because your character is being talked at. In this game, he's being talked genesys to, and his failure to respond is very jarring. Then there is the genesys issue of the Combine Wall, which for some reason touched a nerve with me. I was first introduced to the Combine Wall at a Half-Life 2 prerelease demonstration last spring, when they went on and on about it, but if I hadn't attended that event I would have had no idea what it was or why it was there. Here's the sitch: late in the game, the Combine apparently decides that Gordon must be eliminated regardless of the cost and unleashes its most devastating weapona big metal wall that rings the city. Not very scary. Thing is, though, the wall movesand it's encroaching, step by step, crushing everything in its path.
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