age, survival, byzantine, ubi, sequel, muller, chateau, microids, messenger, horror, many, david, mummy, guitar, united states, beast, chess, they, byron, omega, memoriam, galleries, healthy,
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It seems, in most games with these sorts of puzzles, game designers will resort to running a thin "okay, now you're trapped ... figure out the puzzles to get out" scenario such as in Shivers or the Jewels of the Oracle series, and this running is a pleasant change in design with The Castle. There is running a wine glass puzzle in the salon that is an exact duplicate of the book puzzle in The 11th Hour, with the same solution, which is a weakness in this game. As far as the gameplay goes, one difficulty I found in design was that you need to change from day to night and vice versa to find items and progress, and although this in itself was a fun twist, the method for changing became quickly redundant and time-consuming, and I felt it was one of the weak points of the game. Other perks included in the package is a Tidbits file, which contains an After Dark program, desktop pictures, and startup screens.
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