age, survival, byzantine, ubi, sequel, muller, chateau, microids, messenger, horror, many, david, mummy, guitar, united states, beast, chess, they, byron, omega, memoriam, galleries, healthy,
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This was all too Harlequin Romance novelesque walkthroughs for me, but the story did move well. The action at times gets a little R-ratedthis is definitely not for the kiddies. Gameplay allows you to get your bearings before you get a clue as to walkthroughs who you are or what you're doing, which I liked. There was walkthroughs no Encyclopedia Britannica to read and absorb before you start out from the opening location, which a number of games seem to resort to (you'll have to forgive me, I'm now in the middle of Secrets of the Luxor and almost fell over when I realized how many nasty, dryly written pages I'd have to wade through to find clues get through the first few puzzles). The story is cleverly dished out to you one page at a time, as reward for completing puzzles or correctly moving forward, and as you progress, the pages are found and put into the diarythis also gives clues to the puzzle solutions, mixed seamlessly with the developing story. A nice design touch is that the book will save where you were last so you don't have to go back through all of the pages, which adds to the gameplay.
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