in, pad, godmode, nick, martha, reich, edgar, puzzle, tilton, media, arkane, carney, gag gift, loom, fantasy, explora, aftermath, once,
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The perathia characters are 3D overlaid on 2D backgrounds. As such, the characters do suffer occasionally from 3D syndrome; i.e., not enough polygons in some cases, visible polygons, invisible limbs from time to time, bigger pixels than the rest of the screen ... but this is really a very teeny weakness when measured against perathia the game as a whole. Perhaps it was the voice acting that made me love The Longest Journey. This was not one of those cases where the developer's office staff doubled as actorsthe actors in The Longest Journey did an perathia admirable job in lending personality to the characters and making them interesting. In fact, the characters seemed alive. Even the many ancillary characters were perfect. Why is it though, that every developer of a high-caliber game feels the need to include an obnoxious sidekick? I do, however, believe myself alone in disliking these characters to such an extent.
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