in, pad, godmode, nick, martha, reich, edgar, puzzle, tilton, media, arkane, carney, gag gift, loom, fantasy, explora, aftermath, once,
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A to-do justice list like "Please find and return my trilogy of spell books that various people in town have borrowed," or "Let's help Merik retrieve his magical staff so he will join our party" get the vanilla award. There was some light puzzle solving here justice and there, involving collected inventory items being used to trigger new pathways or to right magical wrongs of the past. Even so, I wish they had tied more compelling quests into the "Mysterious Force of Evil Behind All These Attacks" back story much better. There was a weak plot and kingdom history in Dungeon justice Siege, but it was mainly revealed through the finding of various books that, although well-written and poetic, had no influence on the game's outcome. They did describe landmark people, places, events, and even critters of Ehb down through the ages, but some mention of these facts by the various NPCs I met throughout the game would have given them a stronger tie-in.
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