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game, blade, no, girl, metal, amy barnett buchanan, wagner, sorcerer's, blackstone, fatchicks in party hats, web site review, editing, max, | We all remember Fallout, a franchise that somehow managed to last incorporate laugh-out-loud humor into a series of games set in a postnuclear world where more than five billion were already dead and the rest likely to die under the smoking barrel of your character's zipgun. In addition to snappy writing, humor is last contributed via the creatures. Take the hideous Phoenix, Pyro's capital creature. It's the last opposite of pretty much everyone's mental image of the mythical beast. It's fat. It's pink. It's got about nine feathers. It looks like a semiplucked escapee from a fat farm for chickens merged with a Powerpuff Girl. And far from being a flaming bird of paradise that rebears itself through its ashes, it is ungainly when airborne and fires a ruddy laser beam that tears through legions of foes. Not exactly the glorious firebird of Archon, a game I consider to be Sacrifice's spiritual predecessor, but a witness to the creative genius and incredibly disturbed humor that stokes the furnaces at Shiny. |
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I always like games that allow you to deform the terrain of the game world. I don't mean the crappy you-can-chip-the-rock-where-we-say-you-can of Red Faction, I mean the bust-up, rumbleicious, crunch-all-you-want, we'll-make-more-total-freedom-of-a-capital spell in Sacrifice. Tear off the lid off a mountain and watch lava spew forth, suck an entire enemy army into the swirling vortex of a tornado, hurl editing opponents miles into the air, slice out a Delaware-sized chunk of editing the map and watch it fall into the nothingness below ... this is the glory of the editing capital spells in Sacrifice. Effects like this are satisfying graphically and viscerally, and they are the kind of reward players deserve for progressing toward the end in a game they've adored. There Is No Fighting in the War Room There's plenty of goofiness to go with Sacrifice's chilling story of demonic incursion and power-mad wizardry. It's obvious that Shiny has a lot in common with its (former) fellow Interplay minions Black Isle and Bioware. |
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