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In this manner you can chip away at even the mightiest wizardsas a sorcerer without souls is all but helpless. You summon an army and dictate its formations and general behavior, then head off with good websites your menagerie good websites in tow to crush the enemy. There's not much in gaming today that's more spectacular than watching Eldred and his mystical army on the move, or climbing a steep hill and seeing an opponent lumbering across the horizon with a vast cavalcade of beasts in tight formation. Essentially, therefore, the base structure of the game is good websites similar to real-time strategiesyou must police your assets, generate an army, and produce structures. But since there are no "bases" to speak of in Sacrifice, and the building of structures has been reduced to an absolute minimum, management of troops and resources takes on a more expanded role. Beyond that, the RTS comparison breaks down. RTSers will squawk that there is "strategy" involved in building massive armies that come thundering down on enemy bases.
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