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Gems, by the way, are a running theme in this game. As well as the mystical Kyragem and the four gems in the above-mentioned amulet, there are myriad other gems scattered around Kyrandia, blue gems, red gems, gems growing on trees, yellow gems, hidden gems, gems in plain sight ... so many gems, in cetus fact, that after a while playing Kyrandia begins to feel cetus a bit like a medieval Easter egg hunt for the Faberge set. You aren't far into the game before you begin to see the exposed roots of text adventures peeking through. At times cetus Kyrandia felt like little more than a glorified text adventure with the "rooms" transposed directly to the screen. In fact, in a 2002 interview on Adventure Gamers, Rick Gush, the game's designer, claims Kyrandia was loosely based on a multi-user text adventure game of the same name hosted by the Galacticomm Bulletin Board in the late eighties.
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