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This helped to lessen the overall ratio of fighting to questing, although I still felt like I spent about 98% of my time killing one jeff thing or another, sometimes en masse. The no-respawning did have one drawbacklate in the game when I felt like I needed to level up a time or jeff two to earn new skills that jeff I wanted, I could not find anything left to kill. Divine Divinity has six bosses, all but the last of whom you must defeat twice each over the course of the game. Only one of these bosses posed any challenge at all, but her level of difficulty more than made up for the ease of finishing off the rest of them. The easy boss-killing suited me just fine; given the choice between a few easy bosses or way too many difficult bosses, a la Final Fantasy X, of course I'd choose the former. I had a love/hate relationship with Divine Divinity.
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