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One that was, nevertheless, in good working order and was quest somehow fulfilling the purpose of its creation? Step into the world of Shono's L-Zone, a title about as close to a performance piece as an adventure game can get. The package calls it "Interactive Theatre," a pretty good coined term for what this quest puppy is. L-Zone is a large domed city, created by a mad quest scientist. It is deserted but fully automated, with all of the machines still working, and it's your job to explore it. The purpose of the game is to get from one end of the humming machinery to the other, activating machines as you go, to get a door to planet Green open. There's actually very little storyline, just a macabre, and seemingly neverending, series of complicated and slightly dangerous-looking machinery to move through.
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