max, ico, real time, recipes, platformer, free journals, knight, simpson, betrayal, herself, sinkha, city, lexis, riven, omikron, space, xiii, phpbb, lucasarts,
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You can feel free to do exactly that if you just want to play but have no real interest in finishing the game, but the nebulous etc aspect of Morrowind's overall story can mean a lot of note-taking and hard memory work in order to piece it all together. This is etc an issue of personal taste and not a judgment call, but I, for one, prefer RPGs that lay out at least the basic skeleton of etc a story before setting you free in a vast alien landscape. In Morrowind, you start knowing nothing. And Morrowind, like its predecessors before it, is vast indeed. A full-color, 19" × 21" map of Vvardenfell understates the immensity of the world through which you will travel. This island is enormous, the cities within it are equally huge, and the sprawling underworld adds yet another level of exploratory joy for those spelunkers who get a thrill from spending time underground. Bethesda learned harsh lessons from Daggerfall, though, and they're not the type of studio that repeats mistakes (they make new ones).
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