max, ico, real time, recipes, platformer, free journals, knight, simpson, betrayal, herself, sinkha, city, lexis, riven, omikron, space, xiii, phpbb, lucasarts,
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"You Need a Fairy Bag to Fairy Fight" Rafi Unfortunately, what at first seemed a rather pure adventure (solving puzzles, unlocking mysteries, interviewing adventure games citizens) rather quickly deteriorated (in my judgment) adventure games to a peculiar skill buildup and collecting game with the primary thrust related to fairy fights, almost in a Quake III or Unreal Tournament fashion! It seems there is an astral plane in this alternate world, populated by 77 kinds of fairies, in adventure games various classes (water, energy, stone, ice, fire, etc.), each with its own specific strengths and weaknesses. A "Table of Effectiveness" is included with the game, showing which of the 12 classes work best against others (sort of a "rock, paper, scissors" approach). For example, a fairy with a high energy rating will work well against water but not against stone. Further, each fairy has two defensive and two offensive spells, as well as experience levels ranging from zero to 60.
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