You are one of codemasters star

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pivotal, rps, shame, third, d'or, ice cream, full, eternal, ecoquest, nancy, fat, the roach game, shadows of undrentide, hint, cube, enforcer, philospher's, comer, web site reviews, las, empire, forums, star, irrational, Crystal Key 2 does it that way, and I appreciate it. On the Nature of Glass The graphics are positively crapalicious. There are gigantic compression artifacts all over the place, and there is some codemasters kind of weird wavy distortion, like watching traffic through a thick antique window, when mousing around codemasters certain areas. Many of the screens are aesthetically pleasing, if rather run of the codemasters mill, but others are too dark. I can't tell if they're 3D or not; at times they look prerendered but then every once in a while a 3D-style incomplete-render seam will pop up, or the painting-on-a-sheet-of-glass dimensionlessness that sometimes occurs in old-school 3D games is visible. In any event, movement and panning are inside-a-sphere node-based, so those aspects at least do not take advantage of any 3D-ness there might be.
You are one of a very few left standing, star and star only you can save the universe. Creative premise, huh? Illusory Interactivity One thing the designers did right in Crystal Key 2 is ditching the tired ol' conventional conversation tree. Branching dialogues are typically included in games even when you have to select every option anyway and your choices have no bearing on the outcome—"illusory interactivity," I like to call it. Well, I was never tricked, and I have often wished these types of conversations would play out star automatically without my having to click-propel them.
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