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Well, if you're that kind of weirdo, like me, then Trilobyte's The 7th Guest is for you. Now, this computer-generated haunted house is a little fancier, more like the Disneyland version, but you're still provided with all the fun of sneaking through rooms and having ghosts jump out at you. undrentide The game is played first-personyou are "Ego," a faceless, nameless entity moving through the house discovering the unfolding story. The background story is of a man named Stauf, a undrentide drifter who has visions of toys, undrentide which he builds and sells until the children who own them begin to die, and the scary mansion he has built. The interface is point-and-click, with indicated hot spots. The presentation of the background story is excellent. It is meted out to you via a book that is read to you, just showing pictures to go with the storyno lengthy introduction of what you're going to experience to read. The story is integral to the completion of the game. Bits of the story are given by ghosts as a reward for puzzles completed, or to move the story forward and access more rooms, in some instances.
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