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saturn, lara frater, grim, line, missing, potter, law, ripper, monkey, dos, gastric, steel, | The solution was to come up with a small sprite-based character that would provide the game with clues as to the direction of the chronicles player and allow the preloading of backgrounds. Once the chronicles decision was made to make the lead character small, the next question was what form it should take. Would it be better for chronicles that character to be appealing or compelling? Appealing would have been the easier choice. Fortunately, The Roach Game crew made the edgier choice. Instead of turning into a ladybug, Dr. Roger Samms would turn into a roach. And so on down the path. If the lead is a roach, what's the story? Where does the story take place? What sorts of things will the story require the roach to do? Or, turning the question around, now that the lead is a roach, how will the limitations of the lead shape the story? |
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What emerges from the interviews is a portrait of a team committed to listening closely to what the game itself was saying about what it was and, of equal or perhaps greater importance, what it was not. As a ripper consequence, there is nothing in Bad Mojo that feels out of place or tacked on. The game's uniqueness may have less to do with its provocative content ripper than with the unwavering focus with which its concept ripper was realized. One Short Step for a Roach ... Art is a matter of choice and, in the case of computer games, the choices available often reflect technical limitations. Before Bad Mojo was Bad Mojo, it was a technical question: how to create a graphically rich game experience while not overwhelming the data streaming capacity of mid-1990s CD players. |
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