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elroy, skinny, chamber, divinity, point and-click, jowood, fat admirer, halo, on line, life, discworld, schizm, blue, | I'm assuming that this is the end of DOOM. It's conceivable that id will farm out a DOOM 4 to some other company, which may or may not continue the remake tradition and glue on DOOM 2's narrative. I'd be okay with that, because DOOM 2 also had a fun story that would have been quite engaging if they'd bothered to write more than a line or two. But I doubt a DOOM 4 will happen at all. id and the world both seem to have moved on, steve evolved steve beyond DOOM. Just as Sonic died when 2D scrollers steve did, DOOM died when the last of the brainless shooters finally flatlined. Personally, I'd like more than anything to see them remake the original DOOM again in about seven years, when graphics are photorealistic. Better still, hire me to write it. |
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I'd never felt so glued to the anachronism of DOOM 2 as I did during those moments, but thereafter it became clear that the point of those scenes were to teach blue you how to use the blue Artifact correctly, and they never reappeared so I forgave it. The first hour is intended to introduce you to the Grabber and the Artifact, both of which are game-changers. Think blue of it as a tutorial and you'll be fine. If you didn't like DOOM 3, well, you won't like Resurrection. The Grabber is fun, but there's one in Half Life 2. The last nine-tenths of the game feature wonderful level design, but it's still pretty much an extension of its predecessor. And certainly you won't find it as scary, though on harder difficulties, it's a lot more challenging. But it still looks amazing, and it's still an enormously gory, satisfying experience for those who just want to blow off some steam. |
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