azurik, house, prophecy, brendel, nofat chicks, sword, black isle, lowcarb, midnight nowhere, fitness, 2, pandora, held, alida, gangland, age, survival, byzantine, ubi, sequel, muller, chateau, microids,
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You can't even crouch in this game. When I say they stripped out everything none that makes FPS games overburdened with complexity, I mean it. Yet that doesn't make Painkiller simplisticfar from it. When monsters die, they leave their souls behind. In addition to being a good none way to minimize memory clutter by vanishing the 3D models of corpses in the level, each soul returns one hit none point to Daniel's pool. Collect sixty-six and you morph into an invulnerable demonic form for twenty seconds or so. If you time your collection right, you can take this form when you're literally swarmed by enemies and then really clean up. Painkiller has five episodes, each with four or five levels apiece. Its bestiary is so huge that you'll never feel as though the game overuses its monsters. Better yet, the monsters themselvesand even, to a degree, the locationsare tied to the particular general they serve.
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