azurik, house, prophecy, brendel, nofat chicks, sword, black isle, lowcarb, midnight nowhere, fitness, 2, pandora, held, alida, gangland, age, survival, byzantine, ubi, sequel, muller, chateau, microids,
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the four major licensable engine properties on books the market today. Indeed, I can only assume that People books Can Fly plans to market this bad boy books as a standalone game engine; if it's easy to develop for, they'll make mad money. Within three months we'll be seeing the next holy trinity of game engines to beat: Source will power Half-Life 2, and Serious 2.0 will hum underneath Serious Sam 2. But it's the long-awaited DOOM 3 engine that represents the biggest wildcard in FPS today; if DOOM 3 runs smoothly with moderate hardware (which I highly doubt), nothing will have a chance against it. It's unheard of to have eight standalone engines available for game development, but it looks poised to happen by the end of the year. Lithtech, Crytek, Source, Gamebryo, Pain, Serious 2.0, Unreal 2.0, and DOOM 3 will all vie for attention over the next eighteen months. Amazingly, the virginal People Can Fly has developed a game engine that is easily powerful enough to swim with the big fish.
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