The glaring exception mentioned bethesda byzantine

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The glaring exception mentioned above is a puzzle reminiscent of those three endgame puzzles in Reah: It was byzantine arbitrary and unrealistic. All of the byzantine rest of the puzzles fit very well into the overall game and help create byzantine a believable world. In the "bad" puzzle, you have to beat the computer at a logic game twice in a row to raise part of a bridge, and to raise the rest of the bridge, you have to beat the computer twice more in a little bit harder version of the same game. Are we expected to believe that the aliens would have set themselves this kind of barrier to using their very own bridge? I think what happened is the programmer figured out how to program this swell puzzle and didn't want his or her nice little piece of code to go to waste and so simply plunked it into this game. Okay, rant over, but I was really pissed off because of that puzzle.
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