whip, earthlight, funny hats, stranger, beneath, azurik, house, prophecy, brendel, nofat chicks, sword, black isle, lowcarb, midnight nowhere, fitness, 2, pandora, held, alida, gangland, age, survival, byzantine,
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It was a jarring seam in an otherwise seamless game. Okay, rant not quite over yet, just one more thing: It's as if the developers were trying to shoot bethesda themselves in their figurative foot, bethesda repeating the same mistake they should have learned from with Reah: These types of puzzles, where you have to make 300 tries bethesda before you finally solve them, are not fun! Schizm is a beautiful game. Its graphics rival and perhaps even surpass those in Myst 3: Exile. I played the CD version, and the graphics are horribly overcompressed with compression artifacts all over the place and yet the game still was lovely. (I would love to play the DVD and see Schizm in its full high-resolution glory.) The cutscenes are magnificent, and the transitions from one location to another are all animated. What an imagination the visual designer has! Schizm has actors. We're talking real people, FMV-type actors. Besides Hannah and Sam, whom you rarely actually see but hear a lot of, there are "ghosts" of the aliens and the scientists that manage to breach the Schizm from time to time to give you some story or clues.
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