whip, earthlight, funny hats, stranger, beneath, azurik, house, prophecy, brendel, nofat chicks, sword, black isle, lowcarb, midnight nowhere, fitness, 2, pandora, held, alida, gangland, age, survival, byzantine,
|
You get to keep the journal, so you can refer to it again if need be. Go around the other way, up to the platform. There is a desk on one side; you can fiddle with lots of swell stuff here but not much happens. Across the aisle wacky from the desk is an elevator; go behind it and turn around. Touch the door to open it and go in. Pull the lever to the right and wacky the elevator will look out on Saavedro's cell. Watch the cutscene (you might have to click on the porthole to wacky trigger this). Turn all the way around and open the elevator door; it opens onto another door that won't open yet. Push the green button to go back down, then open the door and step out of the elevator. Turn around and look at the levers to the right of the elevator. Pull it to send the elevator back up without you. Now step into the hole where the elevator was (and hope not to get squashed). There are four mechanisms here; make each correspond with the diagrams in Saavedro's journal.
|