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throttle, road, served, trek, zany, shadowgate, philosophers, stranger's, tricks, dream, station, first person, struthers, tivola, robot, cheat, hardy, maximo, shakes, rock, | Panning to the sanitarium right of where we are sanitarium standing, sanitarium click on the side table. Nothing much doing there. To the right of the side table is another set of double doors. We'll come back to that later. Examine the desk in the corner. There's a phone that we can use to call home, Bess, or Emily. I really like Bess; I think I'd like to hear her voice again, so I dial ... Guess what? George is there, too. What I learned is that we can call them for hints if we get stuck. Good to know. I'll try Emily. I really don't know her that well, but I'd like to hear what she has to say ... She turns out to be an old friend (I guess I really do know her but just forgot) who lives in San Francisco; she's a veritable gold mine of information. |
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Nancy says, "It's missing philosophers an eye." Hmm ... philosophers Look at the bird head post on the right side of the left philosophers stairway to see what the eye should look like. You can also look at the bird head posts on either side of the right stairway, but nothing happens. There are two doors we can use to exit this room. The one between the stairs, we recognize from our earlier foray into the downstairs hallway. Let's try that one, and then the door to the left. It leads to the basement. We'll save that for later. The door across from the basement door is inaccessible. Let's try that other door out of the front room. Back we go ... Sitting Room ... To find ourselves in the sitting room. |
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