Thief 2 may be rts road

throttle, road, served, trek, zany, shadowgate, philosophers, stranger's, tricks, dream, station, first person, struthers, tivola, robot, cheat, hardy, maximo, shakes, rock, The City is just an appetizer in The Dark rts Project; here it's part of the main course. Whole missions take place on its streets, while one of the very best is a spectacular aerial rts romp from buttress to buttress as rts Garrett employs the "Thieves Highway" of lore to close in on a target unnoticed. The Mechanist presence is profoundly felt during these excursions: their factories loom on distant skylines, the great metal citadel towers over the horizon, and overheard conversations speak of black lung disease, neighborhoods coated in soot, and blue-collar humans increasingly replaced by robots. The Dark Engine gives an encore performance in Thief 2. By 2000 it was no longer graphically competitive, though it still handled physics better than anything else out there. It was retooled to support higher polygon counts and 32-bit color, which helped, and Looking Glass artists went a little crazy locating or making unique textures for just about every surface.
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Thief 2 may be road a more disappointing game than the original, but it is priceless as a tool for understanding Garrett and his world. The Metal Age is also more generous with access to the City. Garrett's burg was presented mostly as tantalizing glimpses from windows or over garden walls in the original; only one level—The Haunted Cathedral—took place entirely in the City streets, and that in a section that got invaded by demons, burned down, road fell over, and had to be walled off by the authorities.
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