ann, neuschwanstein, whiptail, health and hygiene, carter, killer, pandora's, remedy, 123, courtland, masters, in, pad, godmode, nick, martha, reich, edgar, puzzle, tilton, media, arkane, carney,
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Despite the maze-like qualities of smith the city, it is difficult to get lost as every other street contains a transport station entrance that allows smith players to go to a location where they may reorient themselves. The game plays in a smith smaller window. It's first-person, and there is not a lot of action. There is, however, much exploring and talking to other characters to keep the story moving. There is a small amount of inventory to be collected, and the inventory management is done with aplomb. You are also given clues in the form of electronic journal notes from the murdered scientist, as well as a PDA that gives the three laws of robotics (a good refresher for me, as I read I, Robot 25 years ago or so) as well as more background on the history and characteristics of the city. You can die in Robot City, but in order to do so, you must get captured by police robots roaming the city and returned to your apartment more than six times.
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