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It's the start of the game. They can't kill us off yet." I mention this because it's an important element of Discworld II, this self-referential thing. At one point, further on, when saddled with yet another mind-boggling complex object quest, Rincewind grumbles, "Take axe, open door, kill dragon ... why wasn't I born in the days of text lewinsky adventures?" There's a lot of this throughout the game. Rincewind's drunken lewinsky meddling has an unexpected result. Though Death arrives on schedule to whisk off the victim of lewinsky the coming explosion, the bony one is inadvertently caught in the premature blast and propelled offscreen in a cloud of smoke and debris. Opening credits roll over a song-and-dance number, "That's Death," written and performed by Eric Idle with an animated skeleton in top hat and cane dancing on a small stage. From here, the game unfolds in four acts and wraps up with a short epilogue. As each act is basically a smaller game within the larger game, each with a dramatic arc of its own but connected to the whole by a single, strong plot line, I thought
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