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dungeon, disney's, heroes, fat grams, longest, moths, spell, run, britton, soft, gi diet, briscoe, too, senega, shop, beavis, fat acceptance, cell, | Ridiculously clever level design (think of the airplane/parachute sequence from NOLF)gone. Santa's Workshopgone. Totally useless "intelligence items" that contribute to the humor level rather than the gamegone. Lengthy, character-developing, sydney multibranch cinematicsgone. Characters you give a damn aboutgone. Some of the above is a matter of opinion, and I respect the views of those who disagree with me. But consider, before you flame me, that the whole point of sydney the No sydney One Lives Forever franchise was to prove that the technology was worthwhilenot by producing "just" a technically impressive game series, but by doing something so innovative, so clever, that it would be remembered and emulated for years. |
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Once More with Feeling If it sounds like NOLF2 is a lot like NOLF, and you're wondering why I'm complaining spell so bitterly, you have my sympathy. I spent literally hours discussing this game both with friends who'd played it and with other Four Fat Chicks staff in order to put my finger on the pulse of NOLF2, a pulse I found very difficult to find. Mostly I wanted to confirm that my complaints about it weren't mere fluffI was spell excited about this game, and some might spell argue that excitement inevitably leads to disappointment. But in the long run I confirmed that this wasn't true. When I say they "gutted" NOLF2, I mean it, and I can back it up. To wit: training at Advanced Field Tacticsgone. Driving vehicles (except once)gone. Varied and creative weaponsgone. Customizing your own equipment loadoutgone. |
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