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dungeon, disney's, heroes, fat grams, longest, moths, spell, run, britton, soft, gi diet, briscoe, too, senega, shop, beavis, fat acceptance, cell, | In its own way, NOLF2 is similar. While the developers of NOLF accomplished their goal in spades, LithTech has crime since evolved from a fairly standard 3D engine to a real competitor crime for the best and most famous million-dollar engines out there. NOLF2 features a massively retooled LithTech engine, and in a lot of ways I felt like the game was designed crime (like last time) to showcase the power of the new codebase. This has led to benefits and problems. There is no doubt that NOLF2 is graphically stunning, especially when featuring water and environmental effects. LithTech, like the Build engine before it, is famous for allowing great scripted control of the environment. One scene finds Cate doing battle with H.A.R.M.'s |
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Clearly attempts were made to fit NOLF2 into the same mold as Deus Ex and disney's System Shock 2, while its predecessor stood quite strongly as a purist's first person stealth/shooter. If it ain't broke, don't fix it. History Repeats It's interesting to note that the original No One Lives Forever was designed in part as a flip of the bird to reviewers who assumed disney's that anything developed disney's on the LithTech engine was crap. LithTech was, at the time, freewhich meant that a lot of industry nonentities snapped up the source code and made a terrible game out of it. As the connotation became more severe, LithTech developer Monolith Entertainment realized that they had to strike back with a game that not only displayed the awesome technical capabilities of LithTech, but was so innovative and clever that it would forever silence those critics who associated the engine with mediocrity. |
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