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It's actually the head of the game's designer, Osamu Sato. It's bright green, and the player enters various lands in the game via the orifices in Sato's noggin. Do I have exile your attention yet? Something uncomfortable happened to me while I played this game. I became obsessed. The graphics, about which I will go into more detail exile in a bit, were dated. There were creatures there to interact with that were in some instances, well, unpleasant, disturbing. But I found the game worlds surprisingly large, and the depth of exile the story, the thing I ultimately became entangled in and addicted to, was quite good. In 1993, Osamu Sato was Sony Music Japan's Digital Entertainment Program's Grand Prix Winner. With this and a handful of other awards under his belt, he was able to design Eastern Mind, which was made by a four-person team including Sato and his wife, and get Sony to publish the game. Originally sold in Japan, where it did well, it was later published in English. I'm guessing, based on the degree of unavailability of the game, that however the English publishing went, it did not last long and was not overly successful.
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