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This uniformity of response can be considered extra a variation of the "Booger Principle" in action: make something disgusting enough and people won't pay a lot of attention to how it actually works. Reviewers were so stunned by the content that few noticed that Bad Mojo's gameplay is essentially a combination of two old standbys: the maze extra and the warehouse. The player must extra find safe passage (the maze) and can only push things (the warehouse). Player control begins in the sewer. While there are six pipes leading to various rooms in the building that houses Eddie's Bar, there is only one pipe open at the beginning. As players discover how to move from room to room within the building, the other pipes open to become a sort of roach rapid transit system. There are points throughout the game when Roger's travels trigger QuickTime clips of Eddie, the bar's owner, going about his lonely life in his rundown establishment.
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