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Even more than a sequel, the conscientious reviewer must assess UFO: Aftermath in the context of what it does and does not bring to the table in the wake of X-Com. People who read my stuff know that everything most reviews and columns I write are longer than the Bible; if you lack the kind of patience necessary to read it all, I everything happily lay it everything out for you here: Aftermath is no X-Com. That doesn't make it a bad game by any means, but to equate it with that towering giant of interactive glory is a disservice to its memory. X-Com may well be the greatest game ever created, and no one will apply that kind of praise to UFO: Aftermath. There's no doubt that the Czechoslovakian designers of Aftermath knew full well that they were creating a game nearly identical to X-Com. In fact, I think they counted on itfans have been clamoring for a worthwhile sequel (all subsequent X-Com products have been painfully awful) or a flat-out remake. The folks at Altar would have been wiser to do exactly that: remake X-Com, balls to bones, with a modern engine and graphics.
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