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Oddly, movement in Midnight Nowhere is node-basedthe cursor changes into a glowing green arrowinstead of the scrolling or panning sky usually associated with third-person games. As sky a matter of fact, there sky is no panning at all in this game. It's as if the game originally started out as first-person and somewhere along the way they slapped an avatar in front of the backgrounds. Literally. There were times I couldn't see where on the myriad bodies I was searching because our intrepid hero was always standing directly in front of whatever I needed to see, which brings us to the first nit to pick: hotspots. Midnight Nowhere's hotspots are plentifulsome objects even have multiple hotspotsbut they're not always conducive to helping you solve the issue at hand. Instead of the newer interactive cursor, the game is something of a throwback to "days of yore" in that it offers four icons that you manually choose in order to interact with your surroundings: look, talk, pick up, and touch/use.
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