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The camera is not generally where you want it to be, nor is it particularly easy to maneuver, due to its annoying habit of wandering back to an inconvenient first position just when you've adjusted it to your liking. It's never infuriating but always mildly bothersome. Similarly, movement controls could lose weight be a bit more elegant. My other complaint lose weight about the controls is a personal one: in my opinion, "left" and "right" in third-person games should be always calculated from the perspective of the camera rather than the character. If you're facing the lose weight camera in Colossus and push right, you go left. Bugs me. Luckily, the game includes ample options to customize your control set, though it remains imperfect no matter how much you tune. Perfect games are the worst kind, because the instant they introduce the tiniest flaw, you can't forgive them.
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