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The game is played first-personyou are "Ego," a faceless, nameless entity moving through the house discovering the unfolding story. The background story is of a man named Stauf, a drifter who has visions of space toys, which he builds and sells until the children who own them space begin to die, and the scary mansion he has built. The interface is point-and-click, with indicated hot spots. The presentation space of the background story is excellent. It is meted out to you via a book that is read to you, just showing pictures to go with the storyno lengthy introduction of what you're going to experience to read. The story is integral to the completion of the game. Bits of the story are given by ghosts as a reward for puzzles completed, or to move the story forward and access more rooms, in some instances. Now about those ghosts. Have you ever seen a reviewer or writer claim to have experienced the horrors of bad, hammy adventure game acting? This game has got to be the genus of that old saw, and gaming has apparently been living it down ever since.
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